/* * Copyright (C) 2015 The Android Open Source Project * Copyright (C) 2024 The LineageOS Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.messaging.util; /** * List of gservices keys and default values which are in use. */ public final class BugleGservicesKeys { private BugleGservicesKeys() {} // do not instantiate /** * Time in milliseconds of initial (attempt 1) resend backoff for failing messages */ public static final long INITIAL_MESSAGE_RESEND_DELAY_MS_DEFAULT = 5 * 1000L; /** * Time in milliseconds of max resend backoff for failing messages */ public static final long MAX_MESSAGE_RESEND_DELAY_MS_DEFAULT = 2 * 60 * 60 * 1000L; /** * Time in milliseconds of resend window for unsent messages */ public static final long MESSAGE_RESEND_TIMEOUT_MS_DEFAULT = 20 * 60 * 1000L; /** * Time in milliseconds of download window for new mms notifications */ public static final long MESSAGE_DOWNLOAD_TIMEOUT_MS_DEFAULT = 20 * 60 * 1000L; /** * Time in milliseconds for SMS send timeout */ public static final long SMS_SEND_TIMEOUT_IN_MILLIS_DEFAULT = 5 * 60 * 1000L; /** * Keys to control the SMS sync batch size. The batch size is defined by the number * of messages that incur local database change, e.g. importing messages and * deleting messages. * * 1. The minimum size for a batch and * 2. The maximum size for a batch. * The first batch uses the minimum size for probing. Set this to a small number for the * first sync batch to make sure the user sees SMS showing up in conversations quickly * Use these two settings to limit the number of messages to sync in each batch. * The minimum is to make sure we always make progress during sync. The maximum is * to limit the sync batch size within a reasonable range (needs to fit in an intent). * 3. The time limit controls the limit of time duration of a sync batch. We can * not control this directly due to the batching nature of sync. So this provides * heuristics. We may sometime exceeds the limit if our calculation is off due to * whatever reasons. Keeping this low ensures responsiveness of the application. * 4. The limit on number of total messages to scan in one batch. */ public static final int SMS_SYNC_BATCH_SIZE_MIN_DEFAULT = 80; public static final int SMS_SYNC_BATCH_SIZE_MAX_DEFAULT = 1000; public static final long SMS_SYNC_BATCH_TIME_LIMIT_MILLIS_DEFAULT = 400; public static final int SMS_SYNC_BATCH_MAX_MESSAGES_TO_SCAN_DEFAULT = SMS_SYNC_BATCH_SIZE_MAX_DEFAULT * 4; /** * Time in ms for sync to backoff from "now" to the latest message that will be sync'd. * * This controls the best case for how out of date the application will appear to be * when bringing in changes made outside the application. It also represents a buffer * to ensure that sync doesn't trigger based on changes made within the application. */ public static final long SMS_SYNC_BACKOFF_TIME_MILLIS_DEFAULT = 5000L; /** * Just in case if we fall into a loop of full sync -> still not synchronized -> full sync ... * This forces a backoff time so that we at most do full sync once a while (an hour by default) */ public static final long SMS_FULL_SYNC_BACKOFF_TIME_MILLIS_DEFAULT = 60 * 60 * 1000; /** * MMS UA profile url. * * This is used on all Android devices running Hangout, so cannot just host the profile of the * latest and greatest phones. However, if we're on KitKat or below we can't get the phone's * UA profile and thus we need to send them the default url. */ public static final String MMS_UA_PROFILE_URL_DEFAULT = "http://www.gstatic.com/android/sms/mms_ua_profile.xml"; /** * When receiving or importing an mms, limit the length of text to this limit. Huge blocks * of text can cause the app to hang/ANR/or crash in native text code.. */ public static final int MMS_TEXT_LIMIT_DEFAULT = 2000; /** * Max number of attachments the user may add to a single message. */ public static final int MMS_ATTACHMENT_LIMIT_DEFAULT = 10; /** * The max number of messages to show in a single conversation notification. We always show * the most recent message. If this value is >1, we may also include prior messages as well. */ public static final int MAX_MESSAGES_IN_CONVERSATION_NOTIFICATION_DEFAULT = 7; /** * Time (in seconds) between notification ringing for incoming messages of the same * conversation. We won't ding more often than this value for messages coming in at a high rate. */ public static final int NOTIFICATION_TIME_BETWEEN_RINGS_SECONDS_DEFAULT = 10; /** * The max number of messages to show in a single conversation notification, when a wearable * device (i.e. smartwatch) is paired with the phone. Watches have a different UX model and * less screen real estate, so we may want to optimize for that case. Note that if a wearable * is paired, this value will apply to notifications as shown both on the watch and the phone. */ public static final int MAX_MESSAGES_IN_CONVERSATION_NOTIFICATION_WITH_WEARABLE_DEFAULT = 1; /** * We concatenate all text parts in an MMS to form the message text. This specifies * the separator between the combinated text parts. Default is ' ' (space). */ public static final String MMS_TEXT_CONCAT_SEPARATOR_DEFAULT = " "; }