Initial checkin of AOSP Messaging app.
b/23110861 Change-Id: I9aa980d7569247d6b2ca78f5dcb4502e1eaadb8a
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.messaging.ui;
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import android.app.Fragment;
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import android.app.FragmentManager;
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import android.content.res.Configuration;
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import android.view.View;
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/**
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* Helper class that extends Bugle.ui.ActivityInstrumentationTestCase to provide common behavior
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* across fragment tests.
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*/
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public abstract class FragmentTestCase<T extends Fragment>
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extends BugleActivityInstrumentationTestCase<TestActivity> {
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protected T mFragment;
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protected Class<T> mFragmentClass;
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public FragmentTestCase(final Class<T> fragmentClass) {
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super(TestActivity.class);
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mFragmentClass = fragmentClass;
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}
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@Override
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protected void setUp() throws Exception {
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super.setUp();
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}
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protected T getFragment() {
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// Fragment creation deferred (typically until test time) so that factory/appcontext is
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// ready.
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if (mFragment == null) {
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try {
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mFragment = mFragmentClass.newInstance();
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} catch (final InstantiationException e) {
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throw new IllegalStateException("Failed to instantiate fragment");
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} catch (final IllegalAccessException e) {
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throw new IllegalStateException("Failed to instantiate fragment");
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}
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}
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return mFragment;
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}
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protected void attachFragment() {
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getActivity().runOnUiThread(new Runnable() {
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@Override
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public void run() {
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final FragmentManager fragmentManager = getActivity().getFragmentManager();
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fragmentManager.beginTransaction().add(mFragment, null /* tag */).commit();
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}
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});
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getInstrumentation().waitForIdleSync();
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}
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@Override
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protected void tearDown() throws Exception {
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// In landscape mode, sleep for a second first.
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// The reason is: our UI tests don't wait for the UI thread to finish settling down
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// before exiting (because they can't know when the UI thread is done). In portrait mode,
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// things generally work fine here -- the UI thread is done by the time the test is done.
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// In landscape mode, though, since the launcher is in portrait mode, there is a lot of
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// extra work that happens in our UI when the app launches into landscape mode, and the
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// UI is often not done by the time the test finishes running. So then our teardown
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// nulls out the Factory, and then the UI keeps running and derefs the null factory,
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// and things blow up.
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// So ... as a cheap hack, sleep for one second before finishing the teardown of UI
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// tests, but only do it in landscape mode (so that developers running it in portrait
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// mode can still run the tests faster).
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if (this.getInstrumentation().getTargetContext().getResources().
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getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {
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try {
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Thread.sleep(1000);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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super.tearDown();
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}
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protected void clickButton(final View view) {
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getActivity().runOnUiThread(new Runnable() {
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@Override
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public void run() {
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view.performClick();
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}
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});
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getInstrumentation().waitForIdleSync();
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}
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protected void setFocus(final View view, final boolean focused) {
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getActivity().runOnUiThread(new Runnable() {
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@Override
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public void run() {
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if (focused) {
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view.requestFocus();
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} else {
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view.clearFocus();
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}
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}
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});
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getInstrumentation().waitForIdleSync();
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}
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}
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