Initial checkin of AOSP Messaging app.
b/23110861 Change-Id: I9aa980d7569247d6b2ca78f5dcb4502e1eaadb8a
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.messaging.ui.animation;
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import android.annotation.TargetApi;
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import android.app.Activity;
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import android.content.Context;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.graphics.drawable.BitmapDrawable;
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import android.graphics.drawable.ColorDrawable;
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import android.graphics.drawable.Drawable;
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import android.support.v4.view.ViewCompat;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.ViewGroupOverlay;
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import android.view.ViewOverlay;
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import android.widget.FrameLayout;
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import com.android.messaging.R;
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import com.android.messaging.util.ImageUtils;
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import com.android.messaging.util.OsUtil;
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import com.android.messaging.util.UiUtils;
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/**
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* <p>
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* Shows a vertical "explode" animation for any view inside a view group (e.g. views inside a
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* ListView). During the animation, a snapshot is taken for the view to the animated and
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* presented in a popup window or view overlay on top of the original view group. The background
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* of the view (a highlight) vertically expands (explodes) during the animation.
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* </p>
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* <p>
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* The exact implementation of the animation depends on platform API level. For JB_MR2 and later,
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* the implementation utilizes ViewOverlay to perform highly performant overlay animations; for
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* older API levels, the implementation falls back to using a full screen popup window to stage
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* the animation.
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* </p>
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* <p>
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* To start this animation, call {@link #startAnimationForView(ViewGroup, View, View, boolean, int)}
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* </p>
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*/
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public class ViewGroupItemVerticalExplodeAnimation {
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/**
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* Starts a vertical explode animation for a given view situated in a given container.
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*
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* @param container the container of the view which determines the explode animation's final
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* size
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* @param viewToAnimate the view to be animated. The view will be highlighted by the explode
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* highlight, which expands from the size of the view to the size of the container.
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* @param animationStagingView the view that stages the animation. Since viewToAnimate may be
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* removed from the view tree during the animation, we need a view that'll be alive
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* for the duration of the animation so that the animation won't get cancelled.
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* @param snapshotView whether a snapshot of the view to animate is needed.
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*/
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public static void startAnimationForView(final ViewGroup container, final View viewToAnimate,
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final View animationStagingView, final boolean snapshotView, final int duration) {
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if (OsUtil.isAtLeastJB_MR2() && (viewToAnimate.getContext() instanceof Activity)) {
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new ViewExplodeAnimationJellyBeanMR2(viewToAnimate, container, snapshotView, duration)
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.startAnimation();
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} else {
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// Pre JB_MR2, this animation can cause rendering failures which causes the framework
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// to fall back to software rendering where camera preview isn't supported (b/18264647)
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// just skip the animation to avoid this case.
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}
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}
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/**
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* Implementation class for API level >= 18.
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*/
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@TargetApi(18)
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private static class ViewExplodeAnimationJellyBeanMR2 {
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private final View mViewToAnimate;
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private final ViewGroup mContainer;
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private final View mSnapshot;
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private final Bitmap mViewBitmap;
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private final int mDuration;
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public ViewExplodeAnimationJellyBeanMR2(final View viewToAnimate, final ViewGroup container,
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final boolean snapshotView, final int duration) {
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mViewToAnimate = viewToAnimate;
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mContainer = container;
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mDuration = duration;
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if (snapshotView) {
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mViewBitmap = snapshotView(viewToAnimate);
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mSnapshot = new View(viewToAnimate.getContext());
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} else {
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mSnapshot = null;
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mViewBitmap = null;
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}
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}
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public void startAnimation() {
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final Context context = mViewToAnimate.getContext();
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final Resources resources = context.getResources();
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final View decorView = ((Activity) context).getWindow().getDecorView();
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final ViewOverlay viewOverlay = decorView.getOverlay();
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if (viewOverlay instanceof ViewGroupOverlay) {
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final ViewGroupOverlay overlay = (ViewGroupOverlay) viewOverlay;
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// Add a shadow layer to the overlay.
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final FrameLayout shadowContainerLayer = new FrameLayout(context);
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final Drawable oldBackground = mViewToAnimate.getBackground();
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final Rect containerRect = UiUtils.getMeasuredBoundsOnScreen(mContainer);
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final Rect decorRect = UiUtils.getMeasuredBoundsOnScreen(decorView);
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// Position the container rect relative to the decor rect since the decor rect
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// defines whether the view overlay will be positioned.
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containerRect.offset(-decorRect.left, -decorRect.top);
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shadowContainerLayer.setLeft(containerRect.left);
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shadowContainerLayer.setTop(containerRect.top);
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shadowContainerLayer.setBottom(containerRect.bottom);
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shadowContainerLayer.setRight(containerRect.right);
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shadowContainerLayer.setBackgroundColor(resources.getColor(
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R.color.open_conversation_animation_background_shadow));
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// Per design request, temporarily clear out the background of the item content
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// to not show any ripple effects during animation.
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if (!(oldBackground instanceof ColorDrawable)) {
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mViewToAnimate.setBackground(null);
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}
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overlay.add(shadowContainerLayer);
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// Add a expand layer and position it with in the shadow background, so it can
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// be properly clipped to the container bounds during the animation.
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final View expandLayer = new View(context);
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final int elevation = resources.getDimensionPixelSize(
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R.dimen.explode_animation_highlight_elevation);
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final Rect viewRect = UiUtils.getMeasuredBoundsOnScreen(mViewToAnimate);
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// Frame viewRect from screen space to containerRect space.
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viewRect.offset(-containerRect.left - decorRect.left,
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-containerRect.top - decorRect.top);
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// Since the expand layer expands at the same rate above and below, we need to
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// compute the expand scale using the bigger of the top/bottom distances.
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final int expandLayerHalfHeight = viewRect.height() / 2;
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final int topDist = viewRect.top;
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final int bottomDist = containerRect.height() - viewRect.bottom;
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final float scale = expandLayerHalfHeight == 0 ? 1 :
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((float) Math.max(topDist, bottomDist) + expandLayerHalfHeight) /
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expandLayerHalfHeight;
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// Position the expand layer initially to exactly match the animated item.
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shadowContainerLayer.addView(expandLayer);
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expandLayer.setLeft(viewRect.left);
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expandLayer.setTop(viewRect.top);
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expandLayer.setBottom(viewRect.bottom);
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expandLayer.setRight(viewRect.right);
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expandLayer.setBackgroundColor(resources.getColor(
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R.color.conversation_background));
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ViewCompat.setElevation(expandLayer, elevation);
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// Conditionally stage the snapshot in the overlay.
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if (mSnapshot != null) {
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shadowContainerLayer.addView(mSnapshot);
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mSnapshot.setLeft(viewRect.left);
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mSnapshot.setTop(viewRect.top);
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mSnapshot.setBottom(viewRect.bottom);
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mSnapshot.setRight(viewRect.right);
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mSnapshot.setBackground(new BitmapDrawable(resources, mViewBitmap));
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ViewCompat.setElevation(mSnapshot, elevation);
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}
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// Apply a scale animation to scale to full screen.
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expandLayer.animate().scaleY(scale)
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.setDuration(mDuration)
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.setInterpolator(UiUtils.EASE_IN_INTERPOLATOR)
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.withEndAction(new Runnable() {
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@Override
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public void run() {
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// Clean up the views added to overlay on animation finish.
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overlay.remove(shadowContainerLayer);
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mViewToAnimate.setBackground(oldBackground);
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if (mViewBitmap != null) {
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mViewBitmap.recycle();
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}
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}
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});
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}
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}
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}
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/**
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* Take a snapshot of the given review, return a Bitmap object that's owned by the caller.
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*/
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static Bitmap snapshotView(final View view) {
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// Save the content of the view into a bitmap.
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final Bitmap viewBitmap = Bitmap.createBitmap(view.getWidth(),
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view.getHeight(), Bitmap.Config.ARGB_8888);
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// Strip the view of its background when taking a snapshot so that things like touch
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// feedback don't get accidentally snapshotted.
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final Drawable viewBackground = view.getBackground();
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ImageUtils.setBackgroundDrawableOnView(view, null);
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view.draw(new Canvas(viewBitmap));
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ImageUtils.setBackgroundDrawableOnView(view, viewBackground);
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return viewBitmap;
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}
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}
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